Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.Tome of Beasts 3 brings you: Void knights…
Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.Tome of Beasts 3 brings you: Void knights…
An abandoned bardic college overrun with musical instruments come to life A druid’s hidden sanctuary filled with exotic, deadly plant creatures An ancient, once-dormant volcano, awakened and unleashing horrors Inside, you’ll find these adventures and more! Created for the 5th Edition of the world’s first roleplaying game, these 23 standalone, single-map adventures feature new monsters…
An abandoned bardic college overrun with musical instruments come to life A druid’s hidden sanctuary filled with exotic, deadly plant creatures An ancient, once-dormant volcano, awakened and unleashing horrors Inside, you’ll find these adventures and more! Created for the 5th Edition of the world’s first roleplaying game, these 23 standalone, single-map adventures feature new monsters…
Tome of Beasts 2 Lairs brings you 14 standalone, single-map adventures for the 5th edition of the world’s first roleplaying game. Each adventure features new monsters from the Tome of Beasts 2! Some adventures also feature monsters from the first Tome of Beasts and the Creature Codex, and all three books are required for maximum…
The Tome of Beasts 2 from Kobold Press brings nearly 400 new monsters to 5th edition—designed by some of the most talented, and wildly creative, designers working today.You’ll find monsters for almost every location your heroes might journey: from farmlands to forests…dungeons to deserts…and from bustling cities to fantastical planar realms. Tome of Beasts 2…
The Tome of Beasts brings more than 400 new monsters to 5th Edition. Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5e game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes…
Darkness, discovery, and new means of death lie within the Underworld…An encampment of the nearly extinct drow defending an Underworld entrance.A cathedral lit by the eerie green glow of thousands of candles.A powerful lich inhabiting the corpse of a giant petrified worm.Inside, you’ll find these and more! The standalone, single-map adventures for characters of levels…
This deck of cards gives you all the reference material you need for Disciplines, Blood Sorcery powers and rituals, and Thin-Blood Alchemy in your Vampire: The Masquerade games. With 80 colour and symbol coded cards for referencing Disciplines and 41 cards that include all Blood Sorcery powers and rituals, and all Thin-Blood Alchemy powers, these…
The secret Church and the hidden State, hunting the hunters in cities and across continents. Contents: Opponents of your Kindred, and their special forces and equipment Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program New tools to expand your chronicles, including…
Cults of the Blood Gods is a new style of sourcebook for Vampire: The Masquerade 5th Edition that introduces the pernicious horror of twisted beliefs. Designed for players and Storytellers. An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of…
London 2012. Mithras, god among vampires, returns from diablerie at the fangs of Montgomery Coven. The Heralds of the Sun awaken from torpor unable to remember who they are, but driven to seek five artifacts to restore their master to his full glory. The Second Inquisition rises to burn London’s Kindred to ashes. The characters…
Step into a world of wonder and magic, sparked by the innocence of humanity’s most important heroes: the children.The Wardlings Campaign Guide brings an enchanted new campaign setting to life, where the minds of the youth, uncorrupted by the vices and responsibilities of their elders, are able to perceive magical creatures and events in the…
This book describes the varied environments in which kill teams operate, and gives you the rules to fight battles across six such killzones. Each set of rules provides missions, tactics, and more to allow you to customise your game to your tastes.Inside this 112-page book, you will find background, rules, tactics, and missions for playing…
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll…