Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps…
Upon the slopes of the long bluff of Loretta s Agony lie the ruins of Aliegor. Long ago, it was home to devotees of the Og-Aust, the Frog Gods. Their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague,…
The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o…
Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. At last the rangers…
St. Luther sits restless upon the magical Dreaming Sea. His great love and mortal queen died a restless soul and her spirit haunts the crypts of Friden Anhohe. He feels his queen’s disjoined spirit and it draws his mind. In his distractions the god has fallen prey to the machinations of a vile wizard and…
Called to seek out the source of the Baron Dietbold of Ludensheim s wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen combined and many a…
Unklar- the horned god- bound one of the eldritch oonmakling to him and set it in a dungeon beneath the stones of despair. A temple was built over the stones and guardians set to watch it. But that was long ago. Unklar himself now lays in the void and the dungeon- like so many of…
This boxed collection includes seven 5th Edition Adventures and the Hardcover Players Guide to Aihrde. The adventures are: A6 – Of Banishment & Blight A7 – Beneath the Despairing Stone A8 – Forsaken Mountain A9 – Beneath the Helm of Night A10 – The Last Respite A11 – The Wasting Way A12 – The Paladin…
Secrets are like poison. They infect everything around them, weaken the resolve of the strong, bending the will of the unbendable. They change you, recasting who you are into what you never wanted to be, unleashing the beast in ways no one desires. All you wanted was a break from the road, a few days…
Bones of the Companions invites only the bravest to save a city from damnation. The adventure is designed for mid to high-level player characters of levels 7 to 10. All character classes are useful though a paladin and cleric in the party would be advantageous. The adventure begins in a city, town, village or fortification…
Dragons of Aihrde brings a whole new wave of monstrous nightmares to the gaming table. Lesser dragons, miasmal wyrms and leech wyrms bring a whole new approach to dragons. Beneath the towering trees of ancient wood, beneath branches laden with the mired detritus of old growth live creatures of nightmare. In croaking tongues, they call…
The Players Guide to Aihrde unleashes a plethora of new gaming material for the 5th Edition of the world’s most popular role playing game. Though created as a companion to the long selling world of Aihrde source book, The Codex of Aihrde, the Players Guide is designed for use in any setting or homebrew game.Within…
The Tar Kiln, a wild region of wooded hills, cut by deep gulches, where giant blocks of gray stone rise from the upland prairie like islands in the sea. Here streams feed lakes or wild rivers and the sky seems to stretch on forever. But the Tar Kiln is not a kindly place; it is…
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned now to the wilderness,…
For generations the Kings of the small realm of Inallu have held the Sword of Rami as a symbol of their people. It is brought forth only when a new King is crowned. But the unthinkable has happened. While transporting the sword through the Fushdam Bottoms, a group of stalwart heroes were ambushed by a…
The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, on the mesas that mark a broad valley, lie the ruins of a city, once the jewel in the Empire’s crown. Her alabaster walls wind their way through the wilderness, guarding buildings both fair and ruined. It was…